On the 3rd, Dev Sisters’ new Deadside Club held a media meeting. At the meeting, Dead Side Club planner Kim Sung -wook introduced the game and reported the results collected in the private test on the 23rd. Kim expressed his love for the game as a director, saying, “We have a bigger responsibility rather than a big burden on creating a new IP.”
Deadside Club was the first to appear in Devsister’s online showcase ‘Devnau’ on the 14th and conducted a steam closed test from 23rd to 26th. It is a fierce psychological side scroll gun shooting game that fought in a breathtaking battle in the city building, and users have a structure that can expand the game’s fun, such as holding a tournament or creating a map, and unlike the existing gun shooting game. It is also specialized in producing content.
Kim said that the test was a technical test that focused on stabilizing the server and technology, and said that 95%of the users who played without leaving the tutorial at the beginning of the test were achieved. In addition, he confirmed the trend that the user departure was low for the first three days after entering the game, and the serious server down phenomenon was not confirmed during the test, and the news that the user indicators that continue to battle in the actual matching were stable. Kim added, “We will run a test that can actively accept the feedback of the users who received the private test to confirm the change again in June.”
The development direction was also released later. Kim said, “We will first pursue the mapcraft function to enable various traps and concept maps to improve the“ Holder Mode ”. In addition to the current solo, squad, and non -holder mode, he added that he will add custom matches and ranking matches such as Team Death Match and Occupational War to diversify modes and accelerate the combat balance adjustment. In order to reduce the boredom of combat, we will also pay attention to the creation of a changing combat trend by diversifying variables such as new means of transportation, interaction device, and monster attack pattern adjustment.
Since then, Q & A has also been disclosed in the game development direction. Kim said, “We are considering a positive review of the relevant matters because there are a lot of feedback on PVE requests during the test play.”
In addition, the question of the mobile platform launch plan is, “We are currently considering only PCs and consoles, and mobile requests have been received as test feedback, so we will review it positively.” In addition, the question about the launch schedule said, “The current launch point is aimed at this summer, but there is a possibility that it will change depending on the situation.” The official launch of Dead Side Club aims to launch PC/console global this summer.
After this meeting, Dead Side Club will focus on the main feedback ‘manipulation, farming, map, and weapon balance adjustment’ received in the first closed test, and will be tested again in June.