Oxenfree II is superimposed, nuanced and a complex tale of the supernatural

Like many readers will remember it, the original Oxenfree was an adventure game focused on the choice and rich in dialogues, with a history apparently rooted in the worldly world of Edwards, with a history more and more Mysterious, threatening and supernatural. He was distinguished by his excellent writing and the feeling that each choice could potentially have an impact on the course of history, or at least on the stage. If the recent previously intervention game preview event is a full game indicator, the first-game fans have a scary rehabilitation in-store when Oxenfree II: LOST Signals arrives.

Who is Actually Trapped? | Oxenfree | Gameplay No Commentary
Located about the same place, Oxenfree II advances in time and presents a new distribution of older characters. The preview segment focused on Riley Poverly, an environmentalist and researcher who returns to his hometown of Camena, Oregon, to investigate the source of mysterious radio signals. With his friend Jonas, the couple explores the caves and the abandoned and collapsed mine near the seemingly idyllic city of Oregon. They discover a temporal tear and are brought back just before the collapse of the mine, where they look for indices that point to the current mystery, as well as the puzzle resolve to escape the past. Riley now has a walkie talkie who helps him communicate with people through space and, perhaps, the time itself, and some of the people she talks to add mysterious indices and guidelines to The adventure.

The developers pointed out that in the following – just like in the original game – there is no “right way” to achieve a goal, and that things like missing a jump often open new ways to explore. While Riley and his companion walk, talk and explore, there are a lot of crossing choices, skip climbing, sometimes giving Oxenfree II a sensation of a puzzle-platform. Of course, as people do often, exploration often leads to prolonged conversation, and that’s where Oxenfree it really shines, with a well-written and natural dialogue. Just like in real life, conversations come and go and sometimes turn into a silence or at odd moment. Of course, there is crafts and hidden care here and history begins to emerge from reflections in the past and discoveries in the present.

While Oxenfree characters were young adults trying to define themselves and tracing their future, older protagonists from the suite are much more focused on the present and often think about their past choices. This gives the game a sense of maturity and gives the franchise the impression that it also evolves. This is reflected in the dominant themes of time and travel over time, perfect metaphors of the concerns of its characters. In his heart, however, oxenfree II is always a mysterious and frightening adventure filled with shadows from the other hand, with jump frights and a flashlight beam that illuminates a narrow slice of the dark.

Visually, Oxenfree II: Lost Signals seems almost identical to the original, and it’s a very good thing. Its timeless pictorial style establishes a perfect balance between detail and abstraction and muted colors and washes breathe both sadness and threat. Although the gameplay segment presented is relatively short, it is clear that the developers captured the same mixture almost perfect for resolving puzzles, thoughtful dialogue and exploration that fans loved in Oxenfree.

Oxenfree was much more substantial than a story of horror for teenagers, and Oxenfree II: Lost Signals seems to be on the right track to tell a story even more complex, nuanced and complex of the supernatural, while giving us spiritual characters, thoughtful and well written.. Mechanically and visually, the game seems to have taken what was great in the original and preserving it, while adding an extra texture and depth. Whether you have played oxenfree or not, the story of the suite will be held very well, but the fans of the original will appreciate the connections between the games. Oxenfree II: LOST Signals will arrive on PC, Switch and PlayStation next year.

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Double Packer Alwin Hou makes Solomons dream of World Cup

In the first semifinals of the World Cup qualification of Oceania, first a balanced game developed. With increasing playing time, the two teams also improved – and Papua New Guinea used the first chance to lead the lead: After a free kick from the half-field, Emmanuel Airem brought the ball again in the middle, where Komolong, the in Germany at Fortuna Cologne and the Stuttgart World Cups were under contract, to 1: 0 met (23rd).

England v Turkey 1985 (FULL MATCH) World Cup Qualifier - Wembley Stadium

The goal was a wake up for the Salomoner. They took over the game control and played numerous opportunities. However, Alwin Hou (26th, 27th) and Raphael Ohanua Lea’i JR (32.) gave three good compensation. First-mentioned showed in the 33rd minute but cold snopy: the offensive player met dryly into the long corner and scored the deserved compensation.

Lea’alafa awards from the point

Unlike the first goal of the game, the hits changed little this time. Papua New Guinea had in the defensive visibly trouble and luck, not to get back before the break. The impartial showed after a foul of Komolong to Raphael Ohanua Lea’i JR to the point, but penaltyman Leea’alafa only met the post (40th), so it remained at 1: 1.

Papua New Guinea designed the match after the restart balanced and at a counterattack 2: 1 on the foot: Tommy Semmy Drosch the ball but over the gate (54th). Then the Salomoner returned the command and were rewarded with a double strike. First Alwin Hou laced his double pack (65th) with a volley removal, then Raphael Ohanua Leea’i JR (71.) hit 3: 1.

Papua New Guinea risked more in the final phase and enabled the Solomon’s numerous good counter chances but not used. Shortly before the end, the “Papua” for a willpass of ATI Kepo still tried to 2: 3 (88.), so once again tension brought in. The goal, however, came too late, so that the Salomones divided into the final of the World Cup qualifier in Oceania. There they meet either on New Zealand or Tahiti.