The developer of Cyberpunk 2077 offers a new update over DLC and expansions

Finally, Ciberpunk 2077 finally arrived at PlayStation 5 and Xbox Series X earlier this year with the launch of the 1.5 patch. This moment is one that many fans had been waiting for Ciberpunk 2077 arrived for the first time at the end of 2020. However, although this update was a great time for the game, many other fanatics have been wondering what is the state of the future DLC And the expansions for the open world role play. Fortunately, thanks to a CD Projekt Red developer, now we have a better idea of what happens behind the scene.

An Update on Cyberpunk 2077’s Future
During a new live broadcast (seen by Reddit), Ciberpunk 2077 The director of missions, Pawel Sasko, spoke more about the work he still has to do to CD Projekt Network in the game. Specifically, Sasko recognized that there is still “work to do” in ciberpunk 2077 and revealed that his own efforts on the project have not stagnated at all. “We are working on things for you. As if he were literally reviewing missions every day, talking to people about things, so he’s happening, “Sasko said.

Speaking more about new content that is actually reaching Ciberpunk 2077 in the form of DLC or expansions, Sasko made it clear that CD Projekt Network plans have not yet changed on this front. That said, he also affirmed that he still is not in a position to talk about what could come on the horizon. “Unfortunately I can not tell you anything about our future plans,” Sasko said. «[But] I can assure you that we are working on expansions; We are working on things for you ».

For now, it is still unknown when ciberpunk 2077 you will get these promised expansions, but it is likely that we learn more as 2022 continues onwards. Until then, the game in its current form can be played on the PlayStation, Xbox and PC platforms.

What do you expect to see from the future DLC that is directed to Ciberpunk 2077? Let me know for yourself in the comments or send me a message on Twitter a @ mooreman12.

Sega repels the release of Two Point Campus on August 9th

Sega and Two Point Studios have announced that the release of Two Point Campus will eventually take place on August 9 and no on May 17 as previously announced. A deferred postponement for all the platforms concerned, namely PS5, PS4, Xbox Series, Xbox One, Switch, Steam and therefore the Game Pass subscription.

Two Point Campus | Developer Vision

Successor of Two Point Hospital , the university management game will need these three months of additional development to reach the level of quality that the community is entitled to expect on each support, because it is the multiplatform optimization work that is pointing from the finger here. In the meantime, Sega and Two Point Studios did not come empty hands and share a subtitled developer notebook. The opportunity to have an overview of the vision still eccentric of the creators, but also some improvements whose game will benefit from its predecessor, particularly in the more flexible management of the disposition of the buildings

Sony errors with PS3 continue to stalk the PlayStation ecosystem

More than 15 years after the launch of PlayStation 3 for the first time, the Sony decisions made with the console continue to torment the PlayStation brand. Sony revealed this week that it would review your PlayStation Plus subscription service to allow users to access more games in the history of PlayStation. This new games library will include almost all PlayStation platforms with a series of securities available to natively download PS5 and PS4. However, PS3 games in service can only be experienced if they are played through transmission, which obviously requires an Internet connection. Although this is something that PS NOW subscribers have become accustomed for years, the lack of compatibility with previous versions of PS3 in PS5 only makes Sony’s pallor services compared to competition.

The Problems with the PlayStation Ecosystem

If you do not know why PS3 remains a problem for Sony with regard to compatibility with earlier versions, the problem lies in the structure of the console. At that time, Sony was trying to open new paths with PS3 and built the platform on the basis of cell processing architecture. And while this structure for the console caused the games to be technically more impressive at that time, it also created a lot of other problems. Some external developers not only fought with the migration of games to PS3 when the platform still existed, but the unique way that the games run on the console also caused Sony not to add compatible features with versions prior to PS4 or PS5.

Because of this problem, the only way Sony has found a way to make PS3 games can be played on the modern PlayStation hardware is through the transmission. Not only is it something that subscribers have to pay to use, but it is also a solution that is based solely on the Internet. And since Internet connectivity around the world is not as reliable as in some Western markets, this is not a good solution in any way.

Compared to Xbox, Sony’s continuous problems with compatibility with earlier versions seem a purple eye in PlayStation in general. In recent years, Microsoft has found a way to make the titles dating back to Xbox ONE and Xbox Series X. In fact, Xbox and Xbox 360 physical games can still be placed on a Xbox Series X at this time and work as they would have in the original hardware. Not to mention that Xbox has even added graphic updates and performance to these ancient games. This is something that PlayStation fans (including myself) have been dying to see on PS5 for quite some time. Instead, the best thing that Sony seems to continue doing in response is to ask users to pay an annual subscription only to make past games a little more convenient to play.

Probably the most annoying of Sony’s persistent problems with PS3’s retraction is that PS3 was a fantastic console in general. The library of the platform was excellent and contained classics as The last of us, infame, Engagement Solid metal 4, and many more. Even though several titles of this catalog have been remastered or moved to another place, it is frustrating to see that the games of this time become much more difficult to visit again as the years go by. After all, who wants to have a ps3 connected to your television in 2022?

The new version of Sony from PlayStation Plus is not frankly horrible in any way. For those who want to play some Great Playstation games of yesteryear (and have a good Internet connection), it’s great to see that Sony is now making those titles a little more accessible. Even so, if it were not for the decisions that were taken with the PS3 about two decades ago, the current PlayStation ecosystem could be much better as a result.

The producer of Dino Crisis is “very involved” in exoprimal

The State of Play on March 9 wMarch opened with a new Capcom video game, a title with dinosaurs, many dinosaurs. And no, it is not a crisis, but a completely unprecedented intellectual property. What exoprimal hMarch in common with the clMarchsic of the first playstation is that the producer is the same. Hiroyuki KobayMarchhi worked in Dino crisis 2 and Dino crisis 3 and is “very involved” in this multiplayer cutting product.

That KobayMarchhi wMarch a producer of exoprimal is something that wMarch known from the official announcement, although it hMarch been now when he hMarch tweeted that he is deeply involved in his production. In the same Tit, written in Japanese, he recalls all the sagMarch in which he hMarch worked, including Dino Crisis, Resident Evil, Devil May Cry, p.n.03, Killer 7, Dragon’s Dogma, etc.

What is exoprimal?

Exoprimal - или как CAPCOM отменила Dino Crisis 4

Although exoprimal wMarch announced at the State of Play of PS4 and PS5, the game will go on sale on other platforms (Xbox ONE, Xbox Series X, Xbox Series S and PC). It is a cooperative multiplayer game starring exosolded teams, which will have to fight and coordinate strategically to defeat dinosaurs that come from another dimension. In that sense, each of the exoarmaders will have its own particularities , so players must take it into account and adapt to the situation. In any cMarche, the change of armor will be possible at any time.

Exoprimal will go on sale in 2023 and will move us to a futuristic world. In mid-year 2043, temporary vortees have been opened, a crack that leaves via free at the entrance of very violent and powerful dinosaurs. So things, only the exosoldes can face them and free humanity from their yoke.

Exoprimal: Dinosaur

Exoprimal Reveal Trailer | State of Play March 2022
CapCom revealed Exoprimal at the State of Play of PlayStation. This team-based action game is a new brand that releases a prehistoric Inferno on the near future.

The exofighters will draw in 2023 on PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One and Steam in the fight to ward off dinosaur invasions and save humanity from extinction.

That’s the story of exoprimal

We write the year 2040 and the planet is in a crisis. Dinosaurs dive out of nothing and devastate cities all over the globe. Threatened by the most deadly creatures of history, the world turns to the powerful Aibius Corporation and its revolutionary technology to help help.

The next generation Ki, Leviathan, may predict where the dinosaurs will emerge, and send exofighters into the appropriate area. Armed with state-of-the-art combatants, the so-called exosuits, these warriors are the last hope of humanity.

Exoprimal offers a new multiplayer experience based on a cooperative game – but offers gripping competition. In the main mode of the game, Dino survival, teams fight against countless dinosaurs while trying to complete the missions from the rival players in 5V5 matches.

Different objectives consider the tension for the players and ensure that each match is different than the last. The exofighters must be on the hat if, during the hunting, valuable freight deliveries have to be due or desperate last battles need to be mastered against relentless attacks.

The opposing teams even have the opportunity to attack their adversaries frontal and hinder their progress. Although exoprimal focuses exclusively on multiplayer mode, players experience a gripping story and can deepen into the many characters in the world by unlocking new crashes and ventilating the secret behind the dinosaur outbreaks.

The exofighters are always in the lower-mentioned and need to work together to increase their chances of survival. Your exosuals are available in different classes, each playing a specific role in the fight.

Attack models such as the sniper Deandeye and the melee-oriented Zephyr are characterized by the fact that they turn off enemy swarms. In the meantime, tanks like the shield-carrying roadbook and support types such as the vital witchdoctor help to get all alive to fight another day.

Each model is equipped with a unique armament and special skills. Players can even change the exosuits during the game to master each other so difficult situation.

Announcement trailer

Developer Video

Cyberpunk 2077 update patch notes are revealed 1.5

It has taken a long time to arrive, but ciberpunk 2077 The patch 1.5 was launched today for all versions of the game. This is an update that the developer CD Projekt Red has been promising for a long time, and although it brings significantly the long-awaited next-generation update for PS5 and Xbox Series X, it also comes with a variety of other corrections and additions as well.

In general, CD Projekt network has added a drastic amount of new content to this patch for ciberpunk 2077. In addition to correcting errors and other errors that have persisted in the game since its launch, new functions have also been implemented with the character creator, additional features to the apartments and even adjustments to the driving system. All this also adds to the litany of performance increases and resolution that the game has also received now.

As mentioned, the patch 1.5 for ciberpunk 2077 is available to download at this time on PlayStation, Xbox and PC platforms. And if you want to consult the full list of patch notes for this new Ciberpunk 2077 Update, you can find them below.

Exclusive next-generation

  • Local light shadows with ray tracing were added.
  • The support of native achievements in the next generation consoles was implemented. Note that as the next-generation version has a different SKU, the PlayStation trophies obtained in compatibility with previous versions will not be transferred. Xbox’s achievements will automatically appear in the new version through the Smart Delivery function.
  • The version of Xbox Series S does not have graphics mode selection and is presented by default at 30 fps in 1440P with a dynamic resolution scale.
  • Performance improvements were added that significantly decrease the amount of FPS falls and improve the quality of representation.
  • HDR balanced to achieve parity on all platforms.
  • Various improvements in visual quality.
  • Activity cards were added for PS5.
  • Voice support was added in Spanish in the Americas (Playstation codes: CUSA-16596 and CUSA-16597). Due to technical limitations, it is only available in the next generation consoles.
  • Compatibility implemented for space audio in PlayStation 5 for headphones enabled for 3D audio and TV speakers incorporated through the Tempest 3D Audiotech solution from PS5

Additional content

Apartments

The apartments can be rented (with a unique rate) when they are located in Night City or through the Ezestates website when you are accessed through the V apartment in the V apartment Megabuilding H10 of V. are available after completing the Playing for Time Mission. It is possible to rent all the apartments at the same time. All the apartments share the same Ajo.

Apartments available:

Cyberpunk 2077 - Massive 60GB Update Is Here But There's Some Problems! Patch 1.5 Review in Progress

  • North Zone, Watson (€ 5,000)
  • Japanese neighborhood, Westbrook (€ 15,000)

  • The Glen, Heywood (€ 40,000)
  • Corpo Plaza, city center ($ 55,000 €)

In addition, you can now customize the initial V apartment in Megabuilding H10 using the EZestates website for € 10,000

Personalization of Appearance

  • Now you can modify certain characteristics of your appearance (such as hair, makeup, drilling, etc.) when you use the mirror in any of your apartments and security houses. It’s free and you can do it as many times as you want. The personalization of characters also includes more makeup options and hair color. Who is the most beautiful of all, now?

What’s new in Wilson’s?

  • You can see new items at the second Wilson Amendment store at Megabuilding H10 or look for them while you explore NIGHT CITY.
  • 2 new weapons: Darra Polytechnic Umbra (power assault rifle), Guillotine of Economic Weapons (Subfuser of Power)
  • 4 New Arms Viewers: Long Viewer Kang Tao JU, Sniper Viewer Tsunami Gaki, Short Viewer Arasaka Kanetsugu, Short Handyman Viewfinder
  • New type of accessories for weapons: Boca brakes: 10 new mouth brakes: 5 for pistols (RC-7 IFRIT, RC-7 LIGER, RC-7 DYBBUK, RC-7 KUTRUB, RC-7 Babaroga); 5 For Assault Rifles and Metales (RC-7 Aswang, RC-7 Varkolak, RC-7 Zaar, RC-7 YOKAI, RC-7 Strigoi).

New poses in photo mode

  • We add several new poses in photo mode, including poses for Johnny Silverhand (only available in retrospective scenes when playing as Johnny).

VIVA City

Combat

  • Multiple corrections and improvements in the AI ​​and body-to-body and distance combat reactions of NPC, which include covering, positioning, recharging, equipping weapons, dodging, blocking and many others.
  • Multiple improvements in dismemberment triggers, hit reactions and death animations, which adds a greater impact on a distance and body to body combat.
  • Enemies are now much better to block and evade attacks (Kerenzikov). The more heavy is the weapon, the easier it is to hit. The opposite is true for evasion.
  • Greater diversification of body-to-body and remote combat behaviors for different features: Imprudent, aggressive, balanced, defensive and cautious.
  • Followers now contribute more in combat, but they can be defeated and temporarily deactivated if they receive enough punishment.
  • Numerous corrections and balance changes in the Netrunner combat.

Multitudes improvements

  • Aggressive behavior of the crowd: certain NPC archetypes can enter combat with the player when it is caused by pointing, shooting or fighting. Due to some technical problems, this change is not available in the previous generation of consoles.
  • Time jumps affect the status of the NPC, as well as also restore the state of devices, environments and certain scenes.
  • The reactions of the crowd, the search for roads and the disappearance were improved.

Unit model

  • We present our new Burn Out mode! Press and hold gas + brake for gear, head to rotate. The old system only allowed to rotate on the spot, now try to modulate the tickets to see what you can do! Try brake stands, donuts, skipping or hot tires to make a stroke stroke style with a high grip pulse. The system now works at higher speeds, so you can stepped on the brake with gas when entering a curve to cause an overlap in most automobiles. Keyboards users can optionally use new secondary links on the arrow keys (some keyboards ignore the third key press when they only use WASD), but the GamePads allow the greatest control of the system (since the GamePads in general provide the experience of Preferred driving by the vast majority of players). ).
  • The new braking system produces constant performance, from front to back, at all speeds. Simulation ABS added. All brakes of the vehicles have been adjusted to the new model.
  • The simulation of the engine was improved. Simulation of added clutch. These changes improve the motor resistance forces by changing, which helps eliminate spinning events from unwanted wheels.
  • Simulation of improved gearbox. Behavior of descending changes very improved. The transmission now makes descending changes in a realistic manner and has a smarter changes logic to keep the engine at its ideal point. The change of forward <-> reverse gear is completely reduced, which allows J-Turns / Rockfords.
  • Improved bikes. All previous improvements help make them more stable. In addition, improvements have been added in the management model and have been readjusted.
  • Tune improvements to several cars. Quadra Type-66 (All models, especially Avenger), Mizutani Shion (especially MZ2), Herrera Outlaw (greater step) and Base Maimai, all had implemented improvements in management and more.
  • Adjustments were added to the first person perspective for all the vehicles that needed it. In addition, NOMAD vehicles with Crystaldome technology now digitally omit the objects that obscure the view.

Vehicle traffic

  • Visual improvement to the movement of traffic: rotation and suspension.
  • Panic reaction to danger: Traffic now has the ability to take away in danger panic. NPC passengers can now die in automobile accidents.
  • Reactions to fender beats: Vehicles now have a wider range of reactions when beaten, and will be recovered and returned to traffic without problems.

As is played

Balance

  • Several changes related to the economy, including increasing the work rewards and activities of Open World and the decrease in vehicle prices and cyberware.
  • Reiminated and improved functionality of clothing modifications. The amount of modification slots available in clothing was adjusted. He categorized the modifications to fit only to specific clothing. As a result, all equipped modifications moved back to your inventory. Go to the Inventory screen to relocate them according to the new rules.
  • The difficulty of the “easy” game is now moderately more challenging.
  • 2 new statistics were introduced that replace evasion: probability of mitigation and mitigation force. Mitigation probability Determines how often the player has the possibility to reduce incoming damage. The mitigation force determines the percentage by which the damage is reduced (50% by default).
  • The components that used to increase evasion now affect mitigation. For example: the Reflections attribute, advantages such as Mongoose, Vanishing Point, Human Shield, some modifications of clothing and cyberware, and more.
  • The damage effects over time were rebalanced, which generally reduce the effects of primary damage such as burn, bleeding and poison.
  • Reduced probability of interrupting the trajectory of smart bullets with the ability to resplendent tattoos of Tyger Claws.
  • A quieter form was added to escape from the NCPD when the heat is on. Instead of fleeing at a distance from the most recent crime scene, V can choose to hide within the search area, although the police will take longer to stop looking.

Ciberware

  • Now it is possible to sell unused cyberware in a ripperdoc.
  • The duration of the reuse time is now described correctly in the information on Blood Pump cybernetic software tools.
  • It made it possible to interrupt the hacking of the revealing position by damaging the Netrunner or having immunity against the Self-Ice cybernetic software.
  • Activate Berserk will now duplicate the resistance instead of granting an infinite amount.
  • The tranquilizing rounds in the projectile launch system no longer affect non-human NPCs.
  • The rebound number of the legendary ballistic coprocessor was reduced to 1, but it grants a 50% bonus to rebound damage.
  • The path generator (MOD KIROSHI OPTICS) has been changed to threat analysis and now it grants a 2% chance of mitigation. Mitigation grants the possibility of reducing incoming damage in the percentage indicated by mitigation force (50% by default).
  • The duration of the optical camouflage cyberware was increased from 10/5/15 to 10/15/15 per rareness level.
  • The ability of optical camouflage was added for some NPC.
  • Even with active optical camouflage, the player will now be visible as he faces an enemy.
  • A problem was solved by which it was not possible to equip some modifications of cyberware simultaneously.

Combat

  • Numerous optimizations to combat AIs that result in an improved combat experience in general.
  • Numerous corrections and improvements were made to reduce the interruptions and soften the animations of the NPC in combat, including Attack, Death, Equip Weapon, Coverage, Reaction, Recharge, Lock and Dodge. You can expect a more consistent feeling of impact and control of gun crowds, as well as more spectacular images.
  • Enemies will now be repositioned correctly at tactically more advantageous positions.
  • Greater accuracy of shooting of the followers.
  • Explosion damage inflicted on the player was reduced.
  • The cases were corrected in which the NPCs of the same group or faction did not join the combat when they saw their comrades fight.
  • A problem was solved by which NPCs did not show an adequate impact reaction when hitting a grenade when entering combat.
  • Enemy chosetteers will now try to maintain a distance closer to the player during combat.
  • Some visual effects were added to the combat stimuli used by enemies.
  • Enemies equipped with combat stimuli will use them only when their health is below 30%, which reduces its general use of stimulants.
  • Greater visual complexity of the enemy’s combat behavior in low frame-speed mode.
  • A problem was solved when the combat mode was activated while it was in roaming.
  • A problem was solved by which the player could be knocked down by a hammer attack even though the weapon did not reach it.
  • The change between body-to-body and remote weapons for NPCs that can be used significantly.

Fast piracy

  • It is no longer possible to apply the cyberpsychosis quick trick on cyberpsychos.
  • A problem was solved by which the deactivation of a camera with a quick trick did not interrupt the load of the quick trick of the enemy when the camera in question was used as a connection proxy.
  • The cases were corrected in which a “pirated” state effect could remain per permanently, avoiding the Netrunners to pyrate V again.
  • A problem was solved by which, in some cases, Whistle’s rapid trick did not make the NPCs approach the position of V.

Items and devices

  • Now it is possible to turn on and off devices while carrying a body.
  • A problem was solved by which the animations of the elevator door sometimes did not show themselves correctly, which caused the player to see beyond the boundaries of the world.

NPC

  • The health of the opponents were reduced in Beat on the Brat, except for the Twins: Now they can block and / or evade attacks, so their difficulty is based on the skill.
  • Woodman now prefers to use the same Ajax rifle that he drops as a booty. He was also degraded as boss to standard enemy.
  • The behavior of the NPC was corrected during Sasquatch, Oda, Adam Smasher, Royce and…

Executive manufacturer of Crossfire X says sorry for the current state of the video game and reveals improvements

It will be required to follow the novelties around Crossfire X to know their future arrangements, due to the fact that although it was a quite expected ready the enthusiastic regarding this category, it seems that it is not yet 100% polished. In this means, and with a personal apologies, the makers once more state their purpose to carry an excellent game ** via updates that resolve all mistakes.

Last Thursday, Shooter’s lovers received Crossfire X. While the title assured a great war experience at Xbox One and Xbox Series, it seems that its launch has not been as favorable as anticipated. The neighborhood has not required to share examines concerning the game, so the designer group is currently preparing future updates with Execution of improvements .

CrossfireX Is The WORST GAME Of 2022... | Review

On this celebration, the authors have concentrated on correcting 3 scenarios that enturbate the user experience in the game. Initially, it promises to set up the problems connected to the level of sensitivity of the command , although it has additionally made use of this developer note to introduce a brand-new equilibrium of the “ boogieman “. Adhering to with the weapons, they have actually been fixed on the mistakes around the car-4 ** and, taking into consideration that it is one of the first things, they state that a remedy will certainly be implemented in the following spot.

It recommends us as well as I believe you deserve more than simply a note of Spot Sooro Boo yet prior to connecting all your intents associating with the title, the executive manufacturer of Crossfire X, Sooro Boo , you desired to say sorry openly with players. This reads in the last development upgrade, whose introduction starts with Boo’s personal declarations: “It is clear that we have actually let down accidentally to numerous of the fans and players that have been with us for a long time.”

“It recommends us and also I believe they deserve greater than a simple patch note, so I desired to take this possibility to I directly excuse the existing state of the game , inform you specifically just how we are going to concentrate the troubles and also ask A possibility to make up every little thing.” Some sentences come with the renovations we will certainly see in future updates.